Browser-based exercises that each target one Human Factors skill. Run them live with a room, set them as between-session practice, or use them as a stand-alone refresher.
LIBRARY · GAMES
BROWSER-NATIVE
NO INSTALL · NO ACCOUNT
Run it with a room
Live & multiplayer
An instructor console drives the big screen; participants join on their own phones or laptops with a room code.
Live · instructor-led
The Crucible
Change leadership · Kotter × Hogan
A room takes the roles in a change under pressure and watches a genuine strength tip into a shadow when the heat is on.
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Built on Kotter's eight stages and Hogan's eleven derailers. Scenarios include a restaurant turnaround, a struggling theatre, a department store fighting a bad Christmas, and British Airways at the brink in 1981. Run it on one shared screen, a projector, or everyone's own device, with live cues and an anonymous read on each character to drive the debrief.
A day leading a large organisation through something difficult, against real deadlines and a board that is not on your side.
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The day examines what the room experiences because of the way you made your decisions, not the decisions themselves. It looks four ways: your pressure pattern, your emotional buffer, the conditions you create for others, and making change stick. Participants pick their name and see the briefing, pre-course material and their own seat; the instructor's console holds setup, actor cards, profiles and every control.
Teams run a change programme on their phones while the instructor console drives the big screen.
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The multiplayer edition of the Change Simulator. Escalating resistance, surprise events and a wandering executive sponsor surface the cognitive and cultural mechanics that derail most change efforts. The instructor console runs on the projector; each team joins on a phone with a room code or QR code.
One person sees the bomb. Everyone else has the manual. Talk fast.
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Play solo on one screen, or run a game: the instructor's device drives the big screen and holds the controls, players join with the manual (or the bomb, if the instructor hands it to them). A second display can follow the room, and the manual can be printed or saved as a PDF.
What needs our attention now, what will need it next, and what must we change to remain in control?
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Each player flies their own week on an iPad or laptop. Choose the cockpit: Headroom (Airbus-style modern glass) or Clockwork (Boeing-style classic gauges). Same week, same deals, same debrief. The instructor console shows everyone live, collects each round's result and sets the level and round length.
Tasks flood in over rising office noise, the phone garbles the one fact you need, and the team votes on commitments it can't afford.
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Trains capacity protection, delegation, asking for help and decision discipline. Play solo with AI colleagues, or host a room code and play as a team. Four sectors, including insurance underwriting.
Office tasks arrive as radar contacts and must be worked to the right destination without collisions, fuel-outs or losing the picture.
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Tasks are auto-triaged by urgency and importance and worked through launch, climb, route and approach. Trains prioritisation, attention management and staying in deliberate (type-2) thinking under load, with PUB breaks to pause, understand your state and breathe. Solo, as a split-attention drill, or a room code for up to four, with separate ownership or a shared pool.
Work the scopeadastra-hp.com/games/dispatch-control.html
Practise on your own
Solo & pair trainers
Self-paced simulators for warm-ups, between-session practice and refreshers.
Solo
Lead People — Manage Things
Leadership · 20–30 min
Hold accountability and psychological safety in the same conversation, the leadership move that costs most under pressure.
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Practise the recovery before the real moment arrives.
Begin simulationadastra-hp.com/games/lead-people-manage-things.html
Solo
The Room — Negotiation
Negotiation · 25–40 min
Two amygdalas trying to make a deal while the prefrontal cortex still has the floor.
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Tactical and procedural negotiation under realistic time pressure: claims settlement, supplier disputes, internal resourcing.
Enter the roomadastra-hp.com/games/negotiation-simulator.html
Solo
Change Simulator
Change management · 25–35 min
Run a change programme through escalating resistance, surprise events and a wandering executive sponsor.
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Surfaces the cognitive and cultural mechanics that derail most change efforts before the plan does. The single-player edition; for a room of teams, use Change Simulator — Live.
Work realistic cyber incidents under pressure in maritime, aviation, corporate IT, industrial OT or the public sector.
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100 scenarios. An action-point economy forces real trade-offs, with multiple correct responses per round, animated scenes, a live incident feed and threat radar. Training mode (10 scenarios) and Test mode (all 20).
One player has the information, the other has the controls. Talk to each other to keep the system stable under rising load.
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Trains the precision, brevity and closed-loop discipline that high-stakes operations depend on. Sectors: aviation, maritime, insurance, healthcare, energy and rail.
Interactive demonstrations of the tools behind our insurance and maritime work.
Demonstrator
CHRIS™ / RADAR™
Behavioural risk scoring · Insurance
Score an incident narrative and see behavioural risk intelligence in real time.
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CHRIS™ converts safety reports into a 0–100 risk index across five RADAR™ dimensions, the engine behind our insurance-sector proposition. Try sample incidents from six sectors or paste your own.
Incident reporting and investigation for the tanker sector, turning crew observations into audit-ready evidence.
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Converts crew observations into TMSA3 Element 9 and 13 evidence, with SIRE 2.0 Performance Influencing Factor assessment in every investigation. Six-language reporting, AI-suggested tagging, light and dark themes, full evidence chain.
Everything here runs in the browser, is free to use and needs no account. More games are being added through 2026; cohort-specific exercises will sit behind member access.